(→Ineligible weapons: Fixed a little spelling) Tags: Visual edit apiedit |
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* DSR 50 |
* DSR 50 |
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* bow and arrows |
* bow and arrows |
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+ | * G36C |
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+ | * M4A1 Carbine |
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+ | * MP7 |
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+ | * AEK-971 |
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+ | * Model 1887 |
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+ | * Adaptive Creative Rifle (low recoil, high damage, great for long ranges) |
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== Ineligible weapons == |
== Ineligible weapons == |
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* telefrag gun (from the OA mod Powerball; sniper variant that, if it hurt, alway kill the target and teleport the killer where the killed die) |
* telefrag gun (from the OA mod Powerball; sniper variant that, if it hurt, alway kill the target and teleport the killer where the killed die) |
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* red launcher (Red Eclipse rocket launcher) |
* red launcher (Red Eclipse rocket launcher) |
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− | * Jump gun (very important recoil, very low |
+ | * Jump gun (very important recoil, very low damage) |
− | * acid gun (water gun variant, loaded |
+ | * acid gun (water gun variant, loaded with acid) |
* plasma gun (fire plasma balls) |
* plasma gun (fire plasma balls) |
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* monster gun (spawn a monster) |
* monster gun (spawn a monster) |
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+ | === '''Taylor's weapons ideas''' === |
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+ | |||
+ | ==== Primary weapons(1) ==== |
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+ | * Machine gun(Like assault rifle but faster, higher damage, and more ammo, shorter range, no recoil |
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+ | Secondary weapons(2) |
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+ | * Revolver( half fire rate, 30 ammo,6 round clips, and 2x damage ) |
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+ | * Uzi( Assault rifle fire rate, 90 ammo, 20 round clips, and half damage ) |
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+ | * Desert eagle(28 ammo,7 round clips, and 2x damage ) |
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+ | Grenade weapons(3) grenades explode on impact |
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+ | * Grenade launcher |
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+ | * RPG |
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+ | Knives(4) |
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+ | * Cleave(160% damage) |
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+ | * Ninja sword(2x range) |
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[[Category:Wishlists]] |
[[Category:Wishlists]] |
Latest revision as of 14:38, 21 April 2015
Add here the weapon you'd like to see in ACR or in an ACR mod.
Eligible weapons[]
Add in this section weapons that are eligible for ACR (realistic / real life weapons).
- M1911 (less ammo, more power than the 9mm)
- FN P90 (more ammo, less power than the 9mm)
- M249 SAW (very slow, lots of ammo)
- pipe (technically a sword variant)
- AA12
- Saiga 12
- DSR 50
- bow and arrows
- G36C
- M4A1 Carbine
- MP7
- AEK-971
- Model 1887
- Adaptive Creative Rifle (low recoil, high damage, great for long ranges)
Ineligible weapons[]
Add in this section weapons that aren't eligible for ACR and you suggest just for mods (magic wands, futuristic laser guns and other unrealistic weapons).
- Tavor Tar-21 (mod for M16)
- Mossberg 590a1 (mod for shotgun)
- fireball wand
- thunder staff
- telefrag gun (from the OA mod Powerball; sniper variant that, if it hurt, alway kill the target and teleport the killer where the killed die)
- red launcher (Red Eclipse rocket launcher)
- Jump gun (very important recoil, very low damage)
- acid gun (water gun variant, loaded with acid)
- plasma gun (fire plasma balls)
- monster gun (spawn a monster)
Taylor's weapons ideas[]
Primary weapons(1)[]
- Machine gun(Like assault rifle but faster, higher damage, and more ammo, shorter range, no recoil
Secondary weapons(2)
- Revolver( half fire rate, 30 ammo,6 round clips, and 2x damage )
- Uzi( Assault rifle fire rate, 90 ammo, 20 round clips, and half damage )
- Desert eagle(28 ammo,7 round clips, and 2x damage )
Grenade weapons(3) grenades explode on impact
- Grenade launcher
- RPG
Knives(4)
- Cleave(160% damage)
- Ninja sword(2x range)