Add here the weapon you'd like to see in ACR or in an ACR mod.

Eligible weapons[edit | edit source]

Add in this section weapons that are eligible for ACR (realistic / real life weapons).

  • M1911 (less ammo, more power than the 9mm)
  • FN P90 (more ammo, less power than the 9mm)
  • M249 SAW (very slow, lots of ammo)
  • pipe (technically a sword variant)
  • AA12
  • Saiga 12
  • DSR 50
  • bow and arrows
  • G36C 
  • M4A1 Carbine
  • MP7
  • AEK-971
  • Model 1887
  • Adaptive Creative Rifle (low recoil, high damage, great for long ranges)

Ineligible weapons[edit | edit source]

Add in this section weapons that aren't eligible for ACR and you suggest just for mods (magic wands, futuristic laser guns and other unrealistic weapons).

  • Tavor Tar-21 (mod for M16)
  • Mossberg 590a1 (mod for shotgun)
  • fireball wand
  • thunder staff
  • telefrag gun (from the OA mod Powerball; sniper variant that, if it hurt, alway kill the target and teleport the killer where the killed die)
  • red launcher (Red Eclipse rocket launcher)
  • Jump gun (very important recoil, very low damage)
  • acid gun (water gun variant, loaded with acid)
  • plasma gun (fire plasma balls)
  • monster gun (spawn a monster)

Taylor's weapons ideas[edit | edit source]

Primary weapons(1)[edit | edit source]

  • Machine gun(Like assault rifle but faster, higher damage, and more ammo, shorter range, no recoil

Secondary weapons(2)

  • Revolver( half fire rate, 30 ammo,6 round clips, and 2x damage )
  • Uzi( Assault rifle fire rate, 90 ammo, 20 round clips, and half damage )
  • Desert eagle(28 ammo,7 round clips, and 2x damage )

Grenade weapons(3) grenades explode on impact

  • Grenade launcher
  • RPG

Knives(4)

  • Cleave(160% damage)
  • Ninja sword(2x range)
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