Add here the weapon you'd like to see in ACR or in an ACR mod.
Eligible weapons[]
Add in this section weapons that are eligible for ACR (realistic / real life weapons).
- M1911 (less ammo, more power than the 9mm)
- FN P90 (more ammo, less power than the 9mm)
- M249 SAW (very slow, lots of ammo)
- pipe (technically a sword variant)
- AA12
- Saiga 12
- DSR 50
- bow and arrows
- G36C
- M4A1 Carbine
- MP7
- AEK-971
- Model 1887
- Adaptive Creative Rifle (low recoil, high damage, great for long ranges)
Ineligible weapons[]
Add in this section weapons that aren't eligible for ACR and you suggest just for mods (magic wands, futuristic laser guns and other unrealistic weapons).
- Tavor Tar-21 (mod for M16)
- Mossberg 590a1 (mod for shotgun)
- fireball wand
- thunder staff
- telefrag gun (from the OA mod Powerball; sniper variant that, if it hurt, alway kill the target and teleport the killer where the killed die)
- red launcher (Red Eclipse rocket launcher)
- Jump gun (very important recoil, very low damage)
- acid gun (water gun variant, loaded with acid)
- plasma gun (fire plasma balls)
- monster gun (spawn a monster)
Taylor's weapons ideas[]
Primary weapons(1)[]
- Machine gun(Like assault rifle but faster, higher damage, and more ammo, shorter range, no recoil
Secondary weapons(2)
- Revolver( half fire rate, 30 ammo,6 round clips, and 2x damage )
- Uzi( Assault rifle fire rate, 90 ammo, 20 round clips, and half damage )
- Desert eagle(28 ammo,7 round clips, and 2x damage )
Grenade weapons(3) grenades explode on impact
- Grenade launcher
- RPG
Knives(4)
- Cleave(160% damage)
- Ninja sword(2x range)