// creation of scoreboard pseudo-menu
#include "cube.h"
#define SCORERATIO(F,D) (float)(F >= 0 ? F : 0) / (float)(D > 0 ? D : 1)
gmenu *scoremenu = NULL;
bool needscoresreorder = true;
void showscores(bool on)
{
if(on) showmenu("score", false);
else closemenu("score");
}
COMMANDF(showscores, "i", (int *on) { showscores(*on != 0); });
VARFP(sc_flags, 0, 0, 100, needscoresreorder = true);
VARFP(sc_frags, 0, 10, 100, needscoresreorder = true);
VARFP(sc_deaths, -1, 20, 100, needscoresreorder = true);
VARFP(sc_assists, 0, 30, 100, needscoresreorder = true);
VARFP(sc_ratio, -1, 40, 100, needscoresreorder = true);
VARFP(sc_score, -1, 50, 100, needscoresreorder = true);
VARFP(sc_rank, -1, 55, 100, needscoresreorder = true);
VARFP(sc_lag, -1, 60, 100, needscoresreorder = true);
VARFP(sc_clientnum, 0, 70, 100, needscoresreorder = true);
VARFP(sc_name, 0, 80, 100, needscoresreorder = true);
struct coldata
{
int priority;
char *val;
coldata() : priority(-1), val(NULL) {}
~coldata()
{
DELETEA(val);
}
};
// FIXME ? if two columns share teh same priority
// they will be sorted by the order they were added with addcol
int sortcolumns(coldata *col_a, coldata *col_b)
{
if(col_a->priority > col_b->priority) return 1;
else if(col_a->priority < col_b->priority) return -1;
return 0;
}
struct sline
{
string s;
const char *altfont;
color *bgcolor;
char textcolor;
vector<coldata> cols;
sline() : altfont(NULL), bgcolor(NULL), textcolor(0) { copystring(s, ""); }
void addcol(int priority, const char *format = NULL, ...)
{
if(priority < 0) return;
coldata &col = cols.add();
col.priority = priority;
if(format && *format)
{
defvformatstring(sf, format, format);
col.val = newstring(sf);
}
}
char *getcols()
{
if(s[0] == '\0')
{
if(textcolor) formatstring(s)("\f%c", textcolor);
cols.sort(sortcolumns);
loopv(cols)
{
if(i > 0) concatstring(s, "\t");
if(cols[i].val) concatstring(s, cols[i].val);
}
}
return s;
}
};
static vector<sline> scorelines;
vector<discscore> discscores;
teamscore teamscores[2] = { teamscore(TEAM_CLA), teamscore(TEAM_RVSF) };
struct teamsum
{
int team, lvl, ping, pj;
vector<playerent *> teammembers;
teamsum(int t) : team(t), lvl(0), ping(0), pj(0) { }
void addplayer(playerent *d)
{
if (!d) return;
teammembers.add(d);
extern int level;
lvl += d == player1 ? level : d->level;
ping += d->ping;
pj += d->plag;
}
};
static int teamscorecmp(const teamsum *a, const teamsum *b)
{
teamscore *x = &teamscores[a->team], *y = &teamscores[b->team];
if(x->flagscore > y->flagscore) return -1;
if(x->flagscore < y->flagscore) return 1;
if(x->frags > y->frags) return -1;
if(x->frags < y->frags) return 1;
if(x->points > y->points) return -1;
if(x->points < y->points) return 1;
if(x->deaths < y->deaths) return -1;
return x->team - y->team;
}
static int scorecmp(playerent **x, playerent **y)
{
if((*x)->flagscore > (*y)->flagscore) return -1;
if((*x)->flagscore < (*y)->flagscore) return 1;
if((*x)->frags > (*y)->frags) return -1;
if((*x)->frags < (*y)->frags) return 1;
if((*x)->points > (*y)->points) return -1;
if((*x)->points < (*y)->points) return 1;
if((*x)->deaths > (*y)->deaths) return 1;
if((*x)->deaths < (*y)->deaths) return -1;
if((*x)->lifesequence > (*y)->lifesequence) return 1;
if((*x)->lifesequence < (*y)->lifesequence) return -1;
return 0;
}
static int discscorecmp(const discscore *x, const discscore *y)
{
if(x->team < y->team) return -1;
if(x->team > y->team) return 1;
if(m_flags(gamemode) && x->flags > y->flags) return -1;
if(m_flags(gamemode) && x->flags < y->flags) return 1;
if(x->frags > y->frags) return -1;
if(x->frags < y->frags) return 1;
if(x->deaths > y->deaths) return 1;
if(x->deaths < y->deaths) return -1;
return strcmp(x->name, y->name);
}
// const char *scoreratio(int frags, int deaths, int precis = 0)
// {
// static string res;
// float ratio = SCORERATIO(frags, deaths);
// int precision = precis;
// if(!precision)
// {
// if(ratio<10.0f) precision = 2;
// else if(ratio<100.0f) precision = 1;
// }
// formatstring(res)("%.*f", precision, ratio);
// return res;
// }
void renderdiscscores(int team)
{
loopv(discscores) if(team == team_group(discscores[i].team))
{
discscore &d = discscores[i];
sline &line = scorelines.add();
if(team_isspect(d.team)) line.textcolor = '4';
const char *clag = team_isspect(d.team) ? "SPECT" : "";
if(m_flags(gamemode)) line.addcol(sc_flags, "%d", d.flags);
line.addcol(sc_frags, "%d", d.frags);
line.addcol(sc_assists, "%d", d.assists);
line.addcol(sc_deaths, "%d", d.deaths);
line.addcol(sc_ratio, "%.2f", SCORERATIO(d.frags, d.deaths));
line.addcol(sc_score, "%d", max(d.points, 0));
line.addcol(sc_lag, clag);
line.addcol(sc_clientnum, "DISC");
line.addcol(sc_rank); //line.addcol(sc_rank, "%d", d.rank);
line.addcol(sc_name, d.name);
}
}
VARP(cncolumncolor, 0, 5, 9);
void renderscore(playerent *d)
{
string lagping, name;
static color localplayerc(0.2f, 0.2f, 0.2f, 0.2f), damagedplayerc(0.4f, 0.1f, 0.1f, 0.3f), damagingplayerc(0.1f, 0.1f, 0.4f, 0.3f);
if (team_isspect(d->team)) copystring(lagping, colorping(d->ping));
else if (d->state == CS_WAITING || (d->ping > 999 && d->plag > 99)) formatstring(lagping)("LAG/%s", colorpj(d->plag), colorping(d->ping));
else formatstring(lagping)("%s/%s", colorpj(d->plag), colorping(d->ping));
copystring(name, colorname(d));
extern votedisplayinfo *curvote;
if (curvote && curvote->millis >= totalmillis && d->ownernum < 0)
concatstring(name,
d->vote == VOTE_YES ? " \f5[\f0Y\f5]" :
d->vote == VOTE_NO ? " \f5[\f3N\f5]" :
" \f5[\f2?\f5]");
if (!team_isspect(d->team))
{
defformatstring(stat)("%d%.*f",
(d->state == CS_DEAD || d->health <= 0) ? 4 :
d->health > 50 * HEALTHSCALE ? 0 :
d->health > 25 * HEALTHSCALE ? 2 : 3,
HEALTHPRECISION,
d->health / (float)HEALTHSCALE);
if (d->armour)
concatformatstring(stat, "\f5-\f4%d", d->armour);
concatformatstring(name, " \f5[\f%s\f5]", stat);
}
const int buildinfo = d->build | (d == player1 ? getbuildtype() : 0), third = (d == player1) ? thirdperson : d->thirdperson;
if (d->ownernum >= 0); // bot icon? in the future?
else if (buildinfo & 0x40) concatstring(name, "\a4 "); // Windows
else if (buildinfo & 0x20) concatstring(name, "\a3 "); // Mac
else if (buildinfo & 0x04) concatstring(name, "\a2 "); // Linux
if (buildinfo & 0x08) concatstring(name, "\a1 "); // Debug
if (third) concatstring(name, "\a0 "); // Third-Person
if (buildinfo & 0x02) concatstring(name, "\a5 "); // Authed
const char *ign = d->ignored ? " (ignored)" : (d->muted ? " (muted)" : "");
sline &line = scorelines.add();
if(team_isspect(d->team)) line.textcolor = '4';
line.bgcolor = d->lastpain + 500 > lastmillis ? &damagedplayerc : d->lasthit + 500 > lastmillis ? &damagingplayerc : d == player1 ? &localplayerc : NULL;
if(m_flags(gamemode)) line.addcol(sc_flags, "%d", d->flagscore);
line.addcol(sc_frags, "%d", d->frags);
line.addcol(sc_assists, "%d", d->assists);
line.addcol(sc_deaths, "%d", d->deaths);
line.addcol(sc_ratio, "%.2f", SCORERATIO(d->frags, d->deaths));
line.addcol(sc_score, "%d", max(d->points, 0));
line.addcol(sc_lag, lagping);
line.addcol(sc_clientnum, "\fs\f%d%d\fr", cncolumncolor, d->clientnum);
const int rmod10 = d->rank % 10;
line.addcol(sc_rank, "%d%s", d->rank, (d->rank / 10 == 1) ? "th" : rmod10 == 1 ? "st" : rmod10 == 2 ? "nd" : rmod10 == 3 ? "rd" : "th");
line.addcol(sc_name, "\fs\f%c%s\fr%s", privcolor(d->clientrole, d->state == CS_DEAD), name, ign);
line.altfont = "build";
}
int totalplayers = 0;
int renderteamscore(teamsum &t)
{
if(!scorelines.empty()) // space between teams
{
sline &space = scorelines.add();
space.s[0] = 0;
}
sline &line = scorelines.add();
int n = t.teammembers.length();
defformatstring(plrs)("(%d %s)", n, t.team == TEAM_SPECT ? "spectating" :
m_zombie(gamemode) && t.team == TEAM_CLA ? "zombies" : n == 1 ? "player" : "players");
if (team_isactive(t.team))
{
const teamscore &ts = teamscores[t.team];
if (m_flags(gamemode)) line.addcol(sc_flags, "%d", ts.flagscore);
line.addcol(sc_frags, "%d", ts.frags);
line.addcol(sc_assists, "%d", ts.assists);
line.addcol(sc_deaths, "%d", ts.deaths);
line.addcol(sc_ratio, "%.2f", SCORERATIO(ts.frags, ts.deaths));
line.addcol(sc_score, "%d", max(ts.points, 0));
}
else
{
if (m_flags(gamemode)) line.addcol(sc_flags);
line.addcol(sc_frags);
line.addcol(sc_assists);
line.addcol(sc_deaths);
line.addcol(sc_ratio);
line.addcol(sc_score);
}
if (t.team == TEAM_SPECT)
line.addcol(sc_lag, "%s", colorping(t.ping / max(t.teammembers.length(), 1)));
else
line.addcol(sc_lag, "%s/%s", colorpj(t.pj / max(t.teammembers.length(), 1)), colorping(t.ping / max(t.teammembers.length(), 1)));
line.addcol(sc_clientnum, m_team(gamemode, mutators) || t.team == TEAM_SPECT ? team_string(t.team, true) : "FFA");
line.addcol(sc_rank);
line.addcol(sc_name, "%s", plrs);
static color teamcolors[4] = { color(1.0f, 0, 0, 0.2f), color(0, 0, 1.0f, 0.2f), color(.4f, .4f, .4f, .3f), color(.8f, .8f, .8f, .4f) };
line.bgcolor = &teamcolors[t.team == TEAM_SPECT ? 2 : m_team(gamemode, mutators) ? team_base(t.team) : 3];
loopv(t.teammembers)
{
// Hide dead AI zombies
if (m_zombie(gamemode) && t.teammembers[i]->team == TEAM_CLA && t.teammembers[i]->ownernum >= 0 && t.teammembers[i]->state == CS_DEAD)
continue;
renderscore(t.teammembers[i]);
}
return n;
}
extern bool watchingdemo;
void reorderscorecolumns()
{
needscoresreorder = false;
extern gmenu *scoremenu;
sline sscore;
if(m_flags(gamemode)) sscore.addcol(sc_flags, "flags");
sscore.addcol(sc_frags, "frags");
sscore.addcol(sc_assists, "assists");
sscore.addcol(sc_deaths, "deaths");
sscore.addcol(sc_ratio, "ratio");
sscore.addcol(sc_score, "score");
sscore.addcol(sc_lag, "pj/ping");
sscore.addcol(sc_clientnum, "cn");
sscore.addcol(sc_rank, "rank");
sscore.addcol(sc_name, "name");
menutitle(scoremenu, newstring(sscore.getcols()));
}
void renderscores(gmenu *menu, bool init)
{
if(needscoresreorder) reorderscorecolumns();
static string modeline, serverline;
modeline[0] = '\0';
serverline[0] = '\0';
scorelines.shrink(0);
vector<playerent *> scores;
if(!watchingdemo) scores.add(player1);
totalplayers = 1;
loopv(players) if(players[i]) { scores.add(players[i]); totalplayers++; }
scores.sort(scorecmp);
discscores.sort(discscorecmp);
// rank players
int n = 1;
loopv(scores)
{
if (i && scores[i - 1]->points != scores[i]->points)
++n;
scores[i]->rank = n;
}
int spectators = 0;
loopv(scores) if(scores[i]->team == TEAM_SPECT) spectators++;
loopv(discscores) if(discscores[i].team == TEAM_SPECT) spectators++;
int winner = -1;
if(m_team(gamemode, mutators))
{
teamsum teamsums[2] = { teamsum(TEAM_CLA), teamsum(TEAM_RVSF) };
loopv(scores) if(scores[i]->team != TEAM_SPECT) teamsums[team_base(scores[i]->team)].addplayer(scores[i]);
//loopv(discscores) if (discscores[i].team != TEAM_SPECT) teamsums[team_base(discscores[i].team)].addscore(discscores[i]);
int sort = teamscorecmp(&teamsums[TEAM_CLA], &teamsums[TEAM_RVSF]) < 0 ? 0 : 1;
loopi(2)
{
renderteamscore(teamsums[sort ^ i]);
renderdiscscores(sort ^ i);
}
winner = m_flags(gamemode) ?
(teamscores[sort].flagscore > teamscores[team_opposite(sort)].flagscore ? sort : -1) :
(teamscores[sort].frags > teamscores[team_opposite(sort)].frags ? sort : -1);
}
else
{ // ffa mode
teamsum ffateamsum = teamsum(0);
loopv(scores) if (scores[i]->team != TEAM_SPECT) ffateamsum.addplayer(scores[i]);
renderteamscore(ffateamsum);
loopi(2) renderdiscscores(i);
if(scores.length() > 0)
{
winner = scores[0]->clientnum;
if(scores.length() > 1
&& ((m_flags(gamemode) && scores[0]->flagscore == scores[1]->flagscore)
|| (!m_flags(gamemode) && scores[0]->frags == scores[1]->frags)))
winner = -1;
}
}
if(spectators)
{
if(!scorelines.empty()) // space between teams and spectators
{
sline &space = scorelines.add();
space.s[0] = 0;
}
renderdiscscores(TEAM_SPECT);
teamsum spectteamsum = teamsum(TEAM_SPECT);
loopv(scores) if (scores[i]->team == TEAM_SPECT) spectteamsum.addplayer(scores[i]);
renderteamscore(spectteamsum);
}
if(getclientmap()[0])
{
bool fldrprefix = !strncmp(getclientmap(), "maps/", strlen("maps/"));
formatstring(modeline)("\"%s\" on map %s", modestr(gamemode, mutators, modeacronyms > 0), fldrprefix ? getclientmap()+strlen("maps/") : getclientmap());
}
extern int minutesremaining;
if((gamemode>1 || (gamemode==0 && (multiplayer(false) || watchingdemo))) && minutesremaining >= 0)
{
if(!minutesremaining)
{
concatstring(modeline, ", intermission");
if (m_team(gamemode, mutators)) // Add in the winning team
{
switch(winner)
{
case TEAM_CLA: concatstring(modeline, ", \f3CLA wins!"); break;
case TEAM_RVSF: concatstring(modeline, ", \f1RVSF wins!"); break;
case -1:
default:
concatstring(modeline, ", \f2it's a tie!");
break;
}
}
else // Add the winning player
{
if (winner < 0) concatstring(modeline, ", \f2it's a tie!");
else concatformatstring(modeline, ", \f1%s wins!", scores[0]->name);
}
}
else concatformatstring(modeline, ", %d %s remaining", minutesremaining, minutesremaining==1 ? "minute" : "minutes");
}
if(multiplayer(false))
{
serverinfo *s = getconnectedserverinfo();
if(s)
{
if(servstate.mastermode > MM_OPEN) concatformatstring(serverline, servstate.mastermode == MM_MATCH ? "M%d " : "P ", servstate.matchteamsize);
// ft: 2010jun12: this can write over the menu boundary
//concatformatstring(serverline, "%s:%d %s", s->name, s->port, s->sdesc);
// for now we'll just cut it off, same as the serverbrowser
// but we might want to consider wrapping the bottom-line to accomodate longer descriptions - to a limit.
string text;
filtertext(text, s->sdesc);
//for(char *p = text; (p = strchr(p, '\"')); *p++ = ' ');
//text[30] = '\0'; // serverbrowser has less room - +8 chars here - 2010AUG03 - seems it was too much, falling back to 30 (for now): TODO get real width of menu as reference-width. FIXME: cutoff
if(s->port == CUBE_DEFAULT_SERVER_PORT)
concatformatstring(serverline, "%s %s", s->name, text);
else
concatformatstring(serverline, "%s:%d %s", s->name, s->port, text);
//printf("SERVERLINE: %s\n", serverline);
}
}
menureset(menu);
loopv(scorelines) menuimagemanual(menu, NULL, scorelines[i].altfont, scorelines[i].getcols(), NULL, scorelines[i].bgcolor);
menuheader(menu, modeline, serverline);
// update server stats
static int lastrefresh = 0;
if(!lastrefresh || lastrefresh+5000<lastmillis)
{
refreshservers(NULL, init);
lastrefresh = lastmillis;
}
}
#define MAXJPGCOM 65533 // maximum JPEG comment length
void addstr(char *dest, const char *src) { if(strlen(dest) + strlen(src) < MAXJPGCOM) strcat(dest, src); }
const char *asciiscores(bool destjpg)
{
static char *buf = NULL;
static string team, flags, text;
playerent *d;
vector<playerent *> scores;
if(!buf) buf = (char *) malloc(MAXJPGCOM +1);
if(!buf) return "";
if(!watchingdemo) scores.add(player1);
loopv(players) if(players[i]) scores.add(players[i]);
scores.sort(scorecmp);
buf[0] = '\0';
if(destjpg)
{
formatstring(text)("AssaultCube Reloaded Screenshot (%s)\n", asctime());
addstr(buf, text);
}
if(getclientmap()[0])
{
formatstring(text)("\n\"%s\" on map %s", modestr(gamemode, mutators, 0), getclientmap(), asctime());
addstr(buf, text);
}
if(multiplayer(false))
{
serverinfo *s = getconnectedserverinfo();
if(s)
{
string sdesc;
filtertext(sdesc, s->sdesc, 1);
formatstring(text)(", %s:%d %s", s->name, s->port, sdesc);
addstr(buf, text);
}
}
if(destjpg)
addstr(buf, "\n");
else
{
formatstring(text)("\n%sfrags deaths cn%s name\n", m_flags(gamemode) ? "flags " : "", m_team(gamemode, mutators) ? " team" : "");
addstr(buf, text);
}
loopv(scores)
{
d = scores[i];
// const char *sr = scoreratio(d->frags, d->deaths);
formatstring(team)(destjpg ? ", %s" : " %-4s", team_string(d->team, true));
formatstring(flags)(destjpg ? "%d/" : " %4d ", d->flagscore);
if(destjpg)
formatstring(text)("%s%s (%s%d/%d)\n", d->name, m_team(gamemode, mutators) ? team : "", m_flags(gamemode) ? flags : "", d->frags, d->deaths);
else
formatstring(text)("%s %4d %4d %2d%s %s%s\n", m_flags(gamemode) ? flags : "", d->frags, d->deaths, d->clientnum,
m_team(gamemode, mutators) ? team : "", d->name, d->clientrole ? " (op)" : d==player1 ? " (you)" : "");
addstr(buf, text);
}
discscores.sort(discscorecmp);
loopv(discscores)
{
discscore &d = discscores[i];
// const char *sr = scoreratio(d.frags, d.deaths);
formatstring(team)(destjpg ? ", %s" : " %-4s", team_string(d.team, true));
formatstring(flags)(destjpg ? "%d/" : " %4d ", d.flags);
if(destjpg)
formatstring(text)("%s(disconnected)%s (%s%d/%d)\n", d.name, m_team(gamemode, mutators) ? team : "", m_flags(gamemode) ? flags : "", d.frags, d.deaths);
else
formatstring(text)("%s %4d %4d --%s %s(disconnected)\n", m_flags(gamemode) ? flags : "", d.frags, d.deaths, m_team(gamemode, mutators) ? team : "", d.name);
addstr(buf, text);
}
if(destjpg)
{
extern int minutesremaining;
formatstring(text)("(%sfrags/deaths), %d minute%s remaining\n", m_flags(gamemode) ? "flags/" : "", minutesremaining, minutesremaining == 1 ? "" : "s");
addstr(buf, text);
}
return buf;
}
void consolescores()
{
printf("%s\n", asciiscores());
}
void winners()
{
string winners = "";
vector<playerent *> scores;
if(!watchingdemo) scores.add(player1);
loopv(players) if(players[i]) { scores.add(players[i]); }
scores.sort(scorecmp);
discscores.sort(discscorecmp);
if(m_team(gamemode, mutators))
{
teamsum teamsums[2] = { teamsum(TEAM_CLA), teamsum(TEAM_RVSF) };
loopv(scores) if (scores[i]->team != TEAM_SPECT) teamsums[team_base(scores[i]->team)].addplayer(scores[i]);
/*
loopv(discscores) if(discscores[i].team != TEAM_SPECT)
teamsums[team_base(discscores[i].team)].addscore(discscores[i]);
*/
int sort = teamscorecmp(&teamsums[TEAM_CLA], &teamsums[TEAM_RVSF]);
if(!sort) copystring(winners, "0 1");
else itoa(winners, sort < 0 ? 0 : 1);
}
else
{
loopv(scores)
{
if(!i || !scorecmp(&scores[i], &scores[i-1])) concatformatstring(winners, "%s%d", i ? " " : "", scores[i]->clientnum);
else break;
}
}
result(winners);
}
COMMAND(winners, "");
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