// editing.cpp: most map editing commands go here, entity editing commands are in world.cpp
#include "cube.h"
bool editmode = false;
// the current selections, used by almost all editing commands
// invariant: all code assumes that these are kept inside MINBORD distance of the edge of the map
// => selections are checked when they are made or when the world is reloaded
vector<block> sels;
#define loopselxy(sel, b) { makeundo(sel); loop(x,(sel).xs) loop(y,(sel).ys) if(!OUTBORD(sel.x+x, sel.y+y)) { sqr *s = S((sel).x+x, (sel).y+y); b; } remip(sel); }
#define loopselsxy(b) { loopv(sels) loopselxy(sels[i], b); }
int cx, cy, ch;
int curedittex[] = { -1, -1, -1 };
bool dragging = false;
int lastx, lasty, lasth;
int lasttype = 0, lasttex = 0;
sqr rtex;
VAR(editing, 1, 0, 0);
void toggleedit(bool force)
{
if(player1->state==CS_DEAD && !editmode) return; // do not allow dead players to edit to avoid state confusion
if(!force && !editmode && !allowedittoggle()) return; // not in most multiplayer modes
if(!(editmode = !editmode))
{
entinmap(player1); // find spawn closest to current floating pos
}
else
{
//put call to clear/restart gamemode
player1->attacking = false;
}
keyrepeat(editmode);
editing = editmode ? 1 : 0;
player1->state = editing ? CS_EDITING : CS_ALIVE;
if(editing && player1->onladder) player1->onladder = false;
if (editing && player1->zoomed) player1->zoomed = 0; // reset zoom
if(!force) addmsg(SV_EDITMODE, "ri", editing);
}
void edittoggle() { toggleedit(false); }
COMMAND(edittoggle, "");
bool correctsel(block &s) // ensures above invariant
{
int bsize = ssize - MINBORD;
if(s.xs+s.x>bsize) s.xs = bsize-s.x;
if(s.ys+s.y>bsize) s.ys = bsize-s.y;
if(s.xs<=0 || s.ys<=0) return false;
else return !OUTBORD(s.x, s.y);
}
bool noteditmode(const char* func)
{
if(!editmode)
{
if(func && func[0]!='\0') conoutf("\f4[\f3%s\f4]\f5 is only allowed in edit mode", func);
else conoutf("this function is only allowed in edit mode");
}
return !editmode;
}
inline bool selset()
{
return (sels.length() > 0);
}
bool noselection()
{
if(!selset()) conoutf("no selection");
return !selset();
}
char *editinfo()
{
static string info;
if(!editmode) return NULL;
int e = closestent();
if(e<0) return NULL;
entity &c = ents[e];
string selinfo = "no selection";
if(selset()) formatstring(selinfo)("selection = (%d, %d)", (sels.last()).xs, (sels.last()).ys);
formatstring(info)("closest entity = %s (%d, %d, %d, %d), %s", entnames[c.type], c.attr1, c.attr2, c.attr3, c.attr4, selinfo);
return info;
}
#define EDITSEL if(noteditmode("EDITSEL") || noselection()) return
#define EDITSELMP if(noteditmode("EDITSELMP") || noselection() || multiplayer()) return
#define EDITMP if(noteditmode("EDITMP") || multiplayer()) return
// multiple sels
// add a selection to the list
void addselection(int x, int y, int xs, int ys, int h)
{
block &s = sels.add();
s.x = x; s.y = y; s.xs = xs; s.ys = ys; s.h = h;
if(!correctsel(s)) { sels.drop(); }
}
// reset all selections
void resetselections()
{
sels.shrink(0);
}
// reset all invalid selections
void checkselections()
{
loopv(sels) if(!correctsel(sels[i])) sels.remove(i);
}
// update current selection, or add a new one
void makesel(bool isnew)
{
block &cursel = sels.last(); //RR 10/12/12 - FIXEME, error checking should happen with "isnew", not here checking if it really is new.
if(isnew || sels.length() == 0) addselection(min(lastx, cx), min(lasty, cy), abs(lastx-cx)+1, abs(lasty-cy)+1, max(lasth, ch));
else
{
cursel.x = min(lastx, cx); cursel.y = min(lasty, cy);
cursel.xs = abs(lastx-cx)+1; cursel.ys = abs(lasty-cy)+1;
cursel.h = max(lasth, ch);
correctsel(cursel);
}
if(selset()) rtex = *S((sels.last()).x, (sels.last()).y);
}
#define SEL_ATTR(attr) { string buf = ""; loopv(sels) { concatformatstring(buf, "%d ", sels[i].attr); } result(buf); }
COMMANDF(selx, "", (void) { SEL_ATTR(x); });
COMMANDF(sely, "", (void) { SEL_ATTR(y); });
COMMANDF(selxs, "", (void) { SEL_ATTR(xs); });
COMMANDF(selys, "", (void) { SEL_ATTR(ys); });
#undef SEL_ATTR
VAR(flrceil,0,0,2);
VAR(editaxis,0,0,13);
VARP(showgrid,0,1,1);
// VC8 optimizer screws up rendering somehow if this is an actual function
#define sheight(s,t,z) (!flrceil ? (s->type==FHF ? s->floor-t->vdelta/4.0f : (float)s->floor) : (s->type==CHF ? s->ceil+t->vdelta/4.0f : (float)s->ceil))
void cursorupdate() // called every frame from hud
{
flrceil = ((int)(camera1->pitch>=0))*2;
int cyaw = ((int) camera1->yaw) % 180;
editaxis = editmode ? (fabs(camera1->pitch) > 65 ? 13 : (cyaw < 45 || cyaw > 135 ? 12 : 11)) : 0;
volatile float x = worldpos.x; // volatile needed to prevent msvc7 optimizer bug?
volatile float y = worldpos.y;
volatile float z = worldpos.z;
cx = (int)x;
cy = (int)y;
if(OUTBORD(cx, cy)) return;
sqr *s = S(cx,cy);
if(fabs(sheight(s,s,z)-z)>1) // selected wall
{
x += x>camera1->o.x ? 0.5f : -0.5f; // find right wall cube
y += y>camera1->o.y ? 0.5f : -0.5f;
cx = (int)x;
cy = (int)y;
if(OUTBORD(cx, cy)) return;
}
if(dragging) { makesel(false); };
const int GRIDSIZE = 5;
const float GRIDW = 0.5f;
const float GRID8 = 2.0f;
const float GRIDS = 2.0f;
const int GRIDM = 0x7;
// render editing grid
if(showgrid)
{
for(int ix = cx-GRIDSIZE; ix<=cx+GRIDSIZE; ix++) for(int iy = cy-GRIDSIZE; iy<=cy+GRIDSIZE; iy++)
{
if(OUTBORD(ix, iy)) continue;
sqr *s = S(ix,iy);
if(SOLID(s)) continue;
float h1 = sheight(s, s, z);
float h2 = sheight(s, SWS(s,1,0,sfactor), z);
float h3 = sheight(s, SWS(s,1,1,sfactor), z);
float h4 = sheight(s, SWS(s,0,1,sfactor), z);
if(s->tag) linestyle(GRIDW, 0xFF, 0x40, 0x40);
else if(s->type==FHF || s->type==CHF) linestyle(GRIDW, 0x80, 0xFF, 0x80);
else linestyle(GRIDW, 0x80, 0x80, 0x80);
block b = { ix, iy, 1, 1 };
box(b, h1, h2, h3, h4);
linestyle(GRID8, 0x40, 0x40, 0xFF);
if(!(ix&GRIDM)) line(ix, iy, h1, ix, iy+1, h4);
if(!((ix+1)&GRIDM)) line(ix+1, iy, h2, ix+1, iy+1, h3);
if(!(iy&GRIDM)) line(ix, iy, h1, ix+1, iy, h2);
if(!((iy+1)&GRIDM)) line(ix, iy+1, h4, ix+1, iy+1, h3);
}
if(!SOLID(s))
{
float ih = sheight(s, s, z);
linestyle(GRIDS, 0xFF, 0xFF, 0xFF);
block b = { cx, cy, 1, 1 };
box(b, ih, sheight(s, SWS(s,1,0,sfactor), z), sheight(s, SWS(s,1,1,sfactor), z), sheight(s, SWS(s,0,1,sfactor), z));
linestyle(GRIDS, 0xFF, 0x00, 0x00);
dot(cx, cy, ih);
ch = (int)ih;
}
}
if(selset())
{
linestyle(GRIDS, 0xFF, 0x40, 0x40);
loopv(sels) box(sels[i], (float)sels[i].h, (float)sels[i].h, (float)sels[i].h, (float)sels[i].h);
}
glLineWidth(1);
}
vector<block *> undos; // unlimited undo
VAR(undomegs, 0, 1, 10); // bounded by n megs
void pruneundos(int maxremain) // bound memory
{
int t = 0;
loopvrev(undos)
{
t += undos[i]->xs*undos[i]->ys*sizeof(sqr);
if(t>maxremain) delete[] (uchar *)undos.remove(i);
}
}
void makeundo(block &sel)
{
undos.add(blockcopy(sel));
pruneundos(undomegs<<20);
}
void editundo()
{
EDITMP;
if(undos.empty()) { conoutf("nothing more to undo"); return; }
block *p = undos.pop();
blockpaste(*p);
freeblock(p);
}
vector<block *> copybuffers;
void resetcopybuffers()
{
loopv(copybuffers) freeblock(copybuffers[i]);
copybuffers.shrink(0);
}
void copy()
{
EDITSELMP;
resetcopybuffers();
loopv(sels)
{
block *b = blockcopy(sels[i]);
copybuffers.add(b);
}
}
void paste()
{
EDITSELMP;
if(!copybuffers.length()) { conoutf("nothing to paste"); return; }
loopv(sels)
{
block &sel = sels[i];
int selx = sel.x;
int sely = sel.y;
loopvj(copybuffers)
{
block *copyblock = copybuffers[j];
int dx = copyblock->x - copybuffers[0]->x, dy = copyblock->y - copybuffers[0]->y;
sel.xs = copyblock->xs;
sel.ys = copyblock->ys;
sel.x = selx + dx;
sel.y = sely + dy;
if(!correctsel(sel) || sel.xs!=copyblock->xs || sel.ys!=copyblock->ys) { conoutf("incorrect selection"); return; }
makeundo(sel);
blockpaste(*copyblock, sel.x, sel.y, true);
}
remipmore(sel);
}
}
// Count the walls of type "type" contained in the current selection
void countwalls(int *type)
{
int counter = 0;
EDITSELMP;
if(*type < 0 || *type >= MAXTYPE)
{
conoutf("invalid type");
intret(0);
}
loopselsxy(if(s->type==*type) counter++)
intret(counter);
}
void tofronttex() // maintain most recently used of the texture lists when applying texture
{
loopi(3)
{
int c = curedittex[i];
if(c>=0)
{
uchar *p = hdr.texlists[i];
int t = p[c];
for(int a = c-1; a>=0; a--) p[a+1] = p[a];
p[0] = t;
curedittex[i] = -1;
}
}
}
void editdrag(bool isdown)
{
if((dragging = isdown))
{
lastx = cx;
lasty = cy;
lasth = ch;
tofronttex();
bool ctrlpressed = false;
if (identexists("newselkeys"))
{
extern vector<keym> keyms;
vector<char *> elems;
explodelist(getalias("newselkeys"), elems);
loopi(keyms.length()) if(keyms[i].pressed) loopj(elems.length())
{
if (strcmp(keyms[i].name, elems[j]) == 0)
{
ctrlpressed = true;
break;
}
}
}
if(!ctrlpressed) resetselections();
}
makesel(isdown);
}
// the core editing function. all the *xy functions perform the core operations
// and are also called directly from the network, the function below it is strictly
// triggered locally. They all have very similar structure.
void editheightxy(bool isfloor, int amount, block &sel)
{
loopselxy(sel, if(isfloor)
{
s->floor += amount;
if(s->floor>=s->ceil) s->floor = s->ceil-1;
}
else
{
s->ceil += amount;
if(s->ceil<=s->floor) s->ceil = s->floor+1;
});
}
void editheight(int *flr, int *amount)
{
EDITSEL;
bool isfloor = *flr==0;
loopv(sels)
{
editheightxy(isfloor, *amount, sels[i]);
addmsg(SV_EDITH, "ri6", sels[i].x, sels[i].y, sels[i].xs, sels[i].ys, isfloor, *amount);
}
}
COMMAND(editheight, "ii");
// texture type : 0 floor, 1 wall, 2 ceil, 3 upper wall
void edittexxy(int type, int t, block &sel)
{
loopselxy(sel, switch(type)
{
case 0: s->ftex = t; break;
case 1: s->wtex = t; break;
case 2: s->ctex = t; break;
case 3: s->utex = t; break;
});
}
void edittex(int type, int dir)
{
EDITSEL;
if(type<0 || type>3) return;
if(type!=lasttype) { tofronttex(); lasttype = type; }
int atype = type==3 ? 1 : type;
int i = curedittex[atype];
i = i<0 ? 0 : i+dir;
curedittex[atype] = i = min(max(i, 0), 255);
int t = lasttex = hdr.texlists[atype][i];
loopv(sels)
{
edittexxy(type, t, sels[i]);
addmsg(SV_EDITT, "ri6", sels[i].x, sels[i].y, sels[i].xs, sels[i].ys, type, t);
}
}
void settex(int texture, int type)
{
EDITSEL;
if(type<0 || type>3) return;
int atype = type==3 ? 1 : type;
int t = -1;
loopi(256) if(texture == (int)hdr.texlists[atype][i])
{
t = (int)hdr.texlists[atype][i];
break;
}
if(t<0)
{
conoutf("invalid/unavaible texture");
return;
}
loopv(sels)
{
edittexxy(type, t, sels[i]);
addmsg(SV_EDITT, "ri6", sels[i].x, sels[i].y, sels[i].xs, sels[i].ys, type, t);
}
}
void replace()
{
EDITSELMP;
loop(x,ssize) loop(y,ssize)
{
sqr *s = S(x, y);
switch(lasttype)
{
case 0: if(s->ftex == rtex.ftex) s->ftex = lasttex; break;
case 1: if(s->wtex == rtex.wtex) s->wtex = lasttex; break;
case 2: if(s->ctex == rtex.ctex) s->ctex = lasttex; break;
case 3: if(s->utex == rtex.utex) s->utex = lasttex; break;
}
}
block b = { 0, 0, ssize, ssize };
remip(b);
}
void edittypexy(int type, block &sel)
{
loopselxy(sel, s->type = type);
}
void edittype(int type)
{
EDITSEL;
loopv(sels)
{
block &sel = sels[i];
if(type==CORNER && (sel.xs!=sel.ys || sel.xs==3 || (sel.xs>4 && sel.xs!=8)
|| sel.x&~-sel.xs || sel.y&~-sel.ys))
{ conoutf("corner selection must be power of 2 aligned"); return; }
edittypexy(type, sel);
addmsg(SV_EDITS, "ri5", sel.x, sel.y, sel.xs, sel.ys, type);
}
}
void heightfield(int *t) { edittype(*t==0 ? FHF : CHF); }
void solid(int *t) { edittype(*t==0 ? SPACE : SOLID); }
void corner() { edittype(CORNER); }
COMMAND(heightfield, "i");
COMMAND(solid, "i");
COMMAND(corner, "");
void editequalisexy(bool isfloor, block &sel)
{
int low = 127, hi = -128;
loopselxy(sel,
{
if(s->floor<low) low = s->floor;
if(s->ceil>hi) hi = s->ceil;
});
loopselxy(sel,
{
if(isfloor) s->floor = low; else s->ceil = hi;
if(s->floor>=s->ceil) s->floor = s->ceil-1;
});
}
void equalize(int *flr)
{
bool isfloor = *flr==0;
EDITSEL;
loopv(sels)
{
block &sel = sels[i];
editequalisexy(isfloor, sel);
addmsg(SV_EDITE, "ri5", sel.x, sel.y, sel.xs, sel.ys, isfloor);
}
}
COMMAND(equalize, "i");
void setvdeltaxy(int delta, block &sel)
{
loopselxy(sel, s->vdelta = max(s->vdelta+delta, 0));
remipmore(sel);
}
void setvdelta(int delta)
{
EDITSEL;
loopv(sels)
{
setvdeltaxy(delta, sels[i]);
addmsg(SV_EDITD, "ri5", sels[i].x, sels[i].y, sels[i].xs, sels[i].ys, delta);
}
}
const int MAXARCHVERT = 50;
int archverts[MAXARCHVERT][MAXARCHVERT];
bool archvinit = false;
void archvertex(int *span, int *vert, int *delta)
{
if(!archvinit)
{
archvinit = true;
loop(s,MAXARCHVERT) loop(v,MAXARCHVERT) archverts[s][v] = 0;
}
if(*span>=MAXARCHVERT || *vert>=MAXARCHVERT || *span<0 || *vert<0) return;
archverts[*span][*vert] = *delta;
}
void arch(int *sidedelta)
{
EDITSELMP;
loopv(sels)
{
block &sel = sels[i];
sel.xs++;
sel.ys++;
if(sel.xs>MAXARCHVERT) sel.xs = MAXARCHVERT;
if(sel.ys>MAXARCHVERT) sel.ys = MAXARCHVERT;
loopselxy(sel, s->vdelta =
sel.xs>sel.ys
? (archverts[sel.xs-1][x] + (y==0 || y==sel.ys-1 ? *sidedelta : 0))
: (archverts[sel.ys-1][y] + (x==0 || x==sel.xs-1 ? *sidedelta : 0)));
remipmore(sel);
}
}
void slope(int xd, int yd)
{
EDITSELMP;
loopv(sels)
{
block &sel = sels[i];
int off = 0;
if(xd<0) off -= xd*sel.xs;
if(yd<0) off -= yd*sel.ys;
sel.xs++;
sel.ys++;
loopselxy(sel, s->vdelta = xd*x+yd*y+off);
remipmore(sel);
}
}
void perlin(int scale, int seed, int psize)
{
EDITSELMP;
loopv(sels)
{
block &sel = sels[i];
sel.xs++;
sel.ys++;
makeundo(sel);
sel.xs--;
sel.ys--;
perlinarea(sel, scale, seed, psize);
sel.xs++;
sel.ys++;
remipmore(sel);
sel.xs--;
sel.ys--;
}
}
VARF(fullbright, 0, 0, 1,
if(fullbright)
{
//if(noteditmode("fullbright")) return;
fullbrightlight();
}
else calclight();
);
void edittag(int *tag)
{
EDITSELMP;
loopselsxy(s->tag = *tag);
}
void newent(char *what, int *a1, int *a2, int *a3, int *a4)
{
EDITSEL;
loopv(sels)
{
int newindex = -1;
loopvj(ents)
if(ents[j].type == NOTUSED)
{
newindex = i;
break;
}
newentity(newindex, sels[i].x, sels[i].y, (int)camera1->o.z, what, *a1, *a2, *a3, *a4);
}
}
void movemap(int xo, int yo, int zo) // move whole map
{
EDITMP;
if(!worldbordercheck(MINBORD + max(-xo, 0), MINBORD + max(xo, 0), MINBORD + max(-yo, 0), MINBORD + max(yo, 0), max(zo, 0), max(-zo, 0)))
{
conoutf("not enough space to move the map");
return;
}
if(xo || yo)
{
block b = { max(-xo, 0), max(-yo, 0), ssize - abs(xo), ssize - abs(yo) }, *cp = blockcopy(b);
cp->x = max(xo, 0);
cp->y = max(yo, 0);
blockpaste(*cp);
freeblock(cp);
}
if(zo)
{
loop(x, ssize) loop(y, ssize)
{
S(x,y)->floor = max(-128, S(x,y)->floor + zo);
S(x,y)->ceil = min(127, S(x,y)->ceil + zo);
}
hdr.waterlevel += zo;
}
loopv(ents)
{
ents[i].x += xo;
ents[i].y += yo;
ents[i].z += zo;
if(OUTBORD(ents[i].x, ents[i].y)) ents[i].type = NOTUSED;
}
player1->o.x += xo;
player1->o.y += yo;
entinmap(player1);
calclight();
resetmap(false);
}
void selfliprotate(block &sel, int dir)
{
makeundo(sel);
block *org = blockcopy(sel);
const sqr *q = (const sqr *)(org + 1);
int x1 = sel.x, x2 = sel.x + sel.xs - 1, y1 = sel.y, y2 = sel.y + sel.ys - 1, x, y;
switch(dir)
{
case 1: // 90 degree clockwise
for(x = x2; x >= x1; x--) for(y = y1; y <= y2; y++) *S(x,y) = *q++;
break;
case 2: // 180 degree
for(y = y2; y >= y1; y--) for(x = x2; x >= x1; x--) *S(x,y) = *q++;
break;
case 3: // 90 degree counterclockwise
for(x = x1; x <= x2; x++) for(y = y2; y >= y1; y--) *S(x,y) = *q++;
break;
case 11: // flip x-axis
for(y = y1; y <= y2; y++) for(x = x2; x >= x1; x--) *S(x,y) = *q++;
break;
case 12: // flip y-axis
for(y = y2; y >= y1; y--) for(x = x1; x <= x2; x++) *S(x,y) = *q++;
break;
}
remipmore(sel);
freeblock(org);
}
void selectionrotate(int dir)
{
EDITSELMP;
dir %= 4;
if(dir < 0) dir += 4;
if(!dir) return;
loopv(sels)
{
block &sel = sels[i];
if(sel.xs != sel.ys) dir = 2;
selfliprotate(sel, dir);
}
}
void selectionflip(char *axis)
{
EDITSELMP;
if(!axis || !*axis) return;
char c = toupper(*axis);
if(c != 'X' && c != 'Y') return;
loopv(sels) selfliprotate(sels[i], c == 'X' ? 11 : 12);
}
COMMANDF(select, "iiii", (int *x, int *y, int *xs, int *ys) { resetselections(); addselection(*x, *y, *xs, *ys, 0); });
COMMANDF(addselection, "iiii", (int *x, int *y, int *xs, int *ys) { addselection(*x, *y, *xs, *ys, 0); });
COMMAND(resetselections, "");
COMMAND(edittag, "i");
COMMAND(replace, "");
COMMAND(archvertex, "iii");
COMMAND(arch, "i");
COMMANDF(slope, "ii", (int *xd, int *yd) { slope(*xd, *yd); });
COMMANDF(vdelta, "i", (int *d) { setvdelta(*d); });
COMMANDN(undo, editundo, "");
COMMAND(copy, "");
COMMAND(paste, "");
COMMANDF(edittex, "ii", (int *type, int *dir) { edittex(*type, *dir); });
COMMAND(newent, "siiii");
COMMANDF(perlin, "iii", (int *sc, int *se, int *ps) { perlin(*sc, *se, *ps); });
COMMANDF(movemap, "iii", (int *x, int *y, int *z) { movemap(*x, *y, *z); });
COMMANDF(selectionrotate, "i", (int *d) { selectionrotate(*d); });
COMMAND(selectionflip, "s");
COMMAND(countwalls, "i");
COMMANDF(settex, "ii", (int *texture, int *type) { settex(*texture, *type); });
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Editing.cpp
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