AssaultCube Reloaded Wiki
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==Welcome to the AssaultCube Reloaded Wiki==
 
==Welcome to the AssaultCube Reloaded Wiki==
 
AssaultCube Reloaded is a '''free and open source,''' first person shooter based on the semi-popular [http://cubers.net/ AssaultCube], which was based on the [http://cubeengine.com/ Cube] FPS. It is multi-platform and low on system and networking requirements, allowing you to have fun playing even with a low-end computer and/or network connnection. It is set in realistic looking environments with fast and fun gameplay. As we created our modification, gameplay became better, and improvements were made in exchange for higher networking requirements.
 
AssaultCube Reloaded is a '''free and open source,''' first person shooter based on the semi-popular [http://cubers.net/ AssaultCube], which was based on the [http://cubeengine.com/ Cube] FPS. It is multi-platform and low on system and networking requirements, allowing you to have fun playing even with a low-end computer and/or network connnection. It is set in realistic looking environments with fast and fun gameplay. As we created our modification, gameplay became better, and improvements were made in exchange for higher networking requirements.
 
   
 
'''START your ACR Wiki journey HERE'''
 
'''START your ACR Wiki journey HERE'''
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See Pointstreaks, Deathstreaks and Perks [[Pointstreak | here]]
 
See Pointstreaks, Deathstreaks and Perks [[Pointstreak | here]]
 
   
 
== External Links ==
 
== External Links ==
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* [http://code.google.com/p/assaultcuber/ Google Code] - [https://code.google.com/p/assaultcuber/downloads/list Download]
 
* [http://code.google.com/p/assaultcuber/ Google Code] - [https://code.google.com/p/assaultcuber/downloads/list Download]
 
* [https://sourceforge.net/projects/assaultcuber/ SourceForge] - [https://sourceforge.net/projects/assaultcuber/files/ Download]
 
* [https://sourceforge.net/projects/assaultcuber/ SourceForge] - [https://sourceforge.net/projects/assaultcuber/files/ Download]
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== System Requirements ==
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'''For Use'''
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* Intel Pentium III 500 MHz or AMD K7 range
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* NVIDIA GeForce 256 or ATi Radeon R7000 (64 MB) (Client Only)
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* Client: 192MB RAM, Server 32MB
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* Windows 2000, XP, Vista, 7 plus derivatives
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* Unknown: Microsoft Windows 98 or ME (check bin_win32/DbgHelp_RemoveThisPartIfOnWin98.DLL)
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* Compile your own for a non-Windows OS (I will still compile some Linux binaries)
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* 100 MB Free Disk space
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* Internet with 56KB/s (for Multi-Player, Client); See server guide for server
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'''For Development'''
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* Microsoft Visual Studio 2003/5? OR
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* Microsoft Visual C++ Express OR
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* Code::Blocks OR Xcode OR
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* Whatever you would like to develop with, but we do not have project files preconfigured
   
 
==Moved!==
 
==Moved!==

Revision as of 03:03, 10 July 2017

AssaultCube Reloaded Logo

The official logo for ACR as of version 2.5.8

Welcome to the AssaultCube Reloaded Wiki

AssaultCube Reloaded is a free and open source, first person shooter based on the semi-popular AssaultCube, which was based on the Cube FPS. It is multi-platform and low on system and networking requirements, allowing you to have fun playing even with a low-end computer and/or network connnection. It is set in realistic looking environments with fast and fun gameplay. As we created our modification, gameplay became better, and improvements were made in exchange for higher networking requirements.

START your ACR Wiki journey HERE

Want to read a list of pages? See the full list!


Run a server: read the server guide!

Learn about the weapons!

See Pointstreaks, Deathstreaks and Perks here

External Links

Mirrors

We have various download mirrors!

System Requirements

For Use

  • Intel Pentium III 500 MHz or AMD K7 range
  • NVIDIA GeForce 256 or ATi Radeon R7000 (64 MB) (Client Only)
  • Client: 192MB RAM, Server 32MB
  • Windows 2000, XP, Vista, 7 plus derivatives
  • Unknown: Microsoft Windows 98 or ME (check bin_win32/DbgHelp_RemoveThisPartIfOnWin98.DLL)
  • Compile your own for a non-Windows OS (I will still compile some Linux binaries)
  • 100 MB Free Disk space
  • Internet with 56KB/s (for Multi-Player, Client); See server guide for server

For Development

  • Microsoft Visual Studio 2003/5? OR
  • Microsoft Visual C++ Express OR
  • Code::Blocks OR Xcode OR
  • Whatever you would like to develop with, but we do not have project files preconfigured

Moved!

There was too much spam, so we moved to Wikia.

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