Welcome to the AssaultCube Reloaded Wiki
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AssaultCube Reloaded is a free and open source first person shooter based on the semi-popular AssaultCube, which was based on the Cube FPS. It is multi-platform and low on system and networking requirements (see below), allowing you to have fun playing even with a low-end computer and/or network connection. It is set in realistic looking environments with fast and fun gameplay. As we created our modification, gameplay improved, but some improvements were made in exchange for higher networking requirements.
External Links
Mirrors
We have various download mirrors!
Sub-projects
Features and Improvements
- Ricochet shots (bouncing bullets)
- Basic anti-cheat (ones that result in no false positives)
- More new and different weapons, damage fades over distance
- New, diverse game modes
- Better voting system, admin votes don't veto directly
- Improved radar, shows explosions and shotlines
- Visual obituaries (killfeed), making it easy to see how somebody got killed
- Spawn enqueue/dequeue; no need to spam the spawn button
- Realistic gameplay
- Vast improvements overall!
System Requirements
For Use
- Intel Pentium III 500 MHz or AMD K7 range
- NVIDIA GeForce 256 or ATi Radeon R7000 (64 MB) (Client Only)
- Client: 192MB RAM, Server 32MB
- Windows 2000, XP, Vista, 7, 8, 8.1, 10, or newer
- Unknown: Microsoft Windows 98 or ME (check bin_win32/DbgHelp_RemoveThisPartIfOnWin98.DLL)
- Compile your own for a non-Windows OS (I will still compile some Linux binaries)
- 100 MB Free Disk space
- Internet with 56KB/s (for Multi-Player, Client); See server guide for server
For Development
- Microsoft Visual Studio 2003/5? OR
- Microsoft Visual C++ Express OR
- Code::Blocks OR Xcode OR
- Whatever you would like to develop with, but we do not have project files preconfigured
Video
https://www.youtube.com/watch?v=D0cOYH7a6fQ
Latest activity
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